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Zombie Master Black Edition 1.2E Release
New version of ZMBE is release.

You can download the latest version by Clicking Here

Update List
  • [Zombie] -Armored Zombies are now "Wobblers" (3x stronger than normal zombies - also scaled down price and popcost)
    [Zombie] -Improved melee attack reliability for blob
    [Zombie] -Increased blob speed
    [Zombie] -Increased blob reaction time
    [Weapons] -Added Winchester rifle
    [Weapons] -Decreased Accuracy of 1911 Colt
    [Weapons] -Decreased damage of 1911 Colt
    [Weapons] -Decreased Reload time for 1911 Colt
    [Weapons] -Increased ammo per pickup size across all items (20 - 100 %)
    [Weapons] -Rescaled weapon damages
    [Zombie] -Removed blob from normal spawns, only spawns as hidden from now on
    [Zombie] -Created new model for blobs and wobblers
    [General] -Blocked FPS-Spectating
    [Weapons] -Added manual action for all pump-action shotguns and the winchester
    [Maps] -Removed Backwoods
    [General] -Removed even more unwanted stock content
    [General] -Added 3 more player models
    [Weapons] -Added left hand punch animation
    [Zombie] -Increased hidden blob spawn cost to 230
    [Weapons] -Retextured remington 870 shotgun
    [Weapons] -Retextured mossberg 500 shotgun
    [Weapons] -New firing animation for SKS
    [Weapons] -Increased physical force for SKS bullets

    [Maps] -Updated Croc, Zebra and Hotel
    [Hotel] -Added new objectives (gascan > generator > server room > survive 3 mins)
    [Hotel] -Added 2 new areas, garage and server room
    [Hotel] -Fixed all camp spots
    [Hotel] -Added 300 extra cash for zm at map start
    [Zebra] -Changed cable car geometry (less prone to getting stuck)
    [Zebra] -Deepened the hole
    [Zebra] -Added delaying obstacles inside the tower
    [Zebra] -Fixed camp/glitch possibilities
    [Crocodile] -Adjusted all glass barriers to new weapon damages
    [Crocodile] -Changed platform hopping room
    [Crocodile] -Decreased death door trap cost to 130 (was 500)
    [Crocodile] -Blocked underwater blob spawning in basejump room
    [Crocodile] -Changed glassbarrier room layout (created 2 major chokepoints)
    [Crocodile] -Decreased time needed to throw the lever switches
    [Crocodile] -Fixed areas not covered by kill-triggers (which allowed left-behind players to avoid death in rare situations)
    [Crocodile] -Fixed occassional spawn bug that caused one player to end up in the water at map start
    [Overlord] -Blocked off the upper areas of the map (reduces playing space by 60%)
    [Overlord] -Moved all weapon ammo to the first trench
    [Overlord] -Reduced ZAPs to 4
    [Overlord] -Delayed artillery access to 30 seconds after map start
    [Overlord] -Removed all onshore spawns
    [Overlord] -Lowered roof of the covers on the 2nd trenchline (increased protection from artillery)


ViolentCrimes on Friday 28 August 2009 - 23:50:55 | Read/Post Comment: 67