New version of ZMBE is release.
You can download the latest version by Clicking Here
Update List
- [Zombie] -Armored Zombies are now "Wobblers" (3x stronger than normal zombies - also scaled down price and popcost)
[Zombie] -Improved melee attack reliability for blob
[Zombie] -Increased blob speed
[Zombie] -Increased blob reaction time
[Weapons] -Added Winchester rifle
[Weapons] -Decreased Accuracy of 1911 Colt
[Weapons] -Decreased damage of 1911 Colt
[Weapons] -Decreased Reload time for 1911 Colt
[Weapons] -Increased ammo per pickup size across all items (20 - 100 %)
[Weapons] -Rescaled weapon damages
[Zombie] -Removed blob from normal spawns, only spawns as hidden from now on
[Zombie] -Created new model for blobs and wobblers
[General] -Blocked FPS-Spectating
[Weapons] -Added manual action for all pump-action shotguns and the winchester
[Maps] -Removed Backwoods
[General] -Removed even more unwanted stock content
[General] -Added 3 more player models
[Weapons] -Added left hand punch animation
[Zombie] -Increased hidden blob spawn cost to 230
[Weapons] -Retextured remington 870 shotgun
[Weapons] -Retextured mossberg 500 shotgun
[Weapons] -New firing animation for SKS
[Weapons] -Increased physical force for SKS bullets
[Maps] -Updated Croc, Zebra and Hotel
[Hotel] -Added new objectives (gascan > generator > server room > survive 3 mins)
[Hotel] -Added 2 new areas, garage and server room
[Hotel] -Fixed all camp spots
[Hotel] -Added 300 extra cash for zm at map start
[Zebra] -Changed cable car geometry (less prone to getting stuck)
[Zebra] -Deepened the hole
[Zebra] -Added delaying obstacles inside the tower
[Zebra] -Fixed camp/glitch possibilities
[Crocodile] -Adjusted all glass barriers to new weapon damages
[Crocodile] -Changed platform hopping room
[Crocodile] -Decreased death door trap cost to 130 (was 500)
[Crocodile] -Blocked underwater blob spawning in basejump room
[Crocodile] -Changed glassbarrier room layout (created 2 major chokepoints)
[Crocodile] -Decreased time needed to throw the lever switches
[Crocodile] -Fixed areas not covered by kill-triggers (which allowed left-behind players to avoid death in rare situations)
[Crocodile] -Fixed occassional spawn bug that caused one player to end up in the water at map start
[Overlord] -Blocked off the upper areas of the map (reduces playing space by 60%)
[Overlord] -Moved all weapon ammo to the first trench
[Overlord] -Reduced ZAPs to 4
[Overlord] -Delayed artillery access to 30 seconds after map start
[Overlord] -Removed all onshore spawns
[Overlord] -Lowered roof of the covers on the 2nd trenchline (increased protection from artillery)
ViolentCrimes on Friday 28 August 2009 - 23:50:55 |
Read/Post Comment: 67